If you're going to develop this further I think it could be a great success! The concept is very nice, now it just needs balancing and more variety. Great job!
This is a lovely, clever idea for a game that I was delighted to play. My only note is that I would really appreciate a way to turn off the bars/filter over the screen when playing. It makes things look cool but as someone with chronic migraines it's a pretty instant trigger :(
If there is a way to do this lmk so I can play this game way too much!
I really love the game mechanic of making your own custom cards. The only problem I got is when I try to get 2 Actions (eye symbol) at the cost of 1 Action when I have 1 Action left. The card consumed the 1 Action then started the next turn without giving me the 2 Actions. It was a waste of a turn. But other than that, I can see potential in this mechanic and hope to see it expanded. Like, what is tearing the cards into pieces? What if there are different kind of enemies that needs new patterns and combinations? I'd love to see that.
just started, got the add energy thing, and saw that it can go over three unlike six card hand limit. I don't feel like rerolling for god run but I think the way to do it would be to replace swords then shields with that stuff, then do stuff like [spend all mana]*3 energize, waste useless 1*1 shield, 3*2 card draw, ... loop without ever winning just to see if u can get super big numbers. I haven't played much but judging by screenshots on this page, seems u can also have effect strengthened by how many shields u have, which seems amazing as shields don't get spent until your turn is over
woah, multiply by shield is OP so I should've saved big spend for after. new setup. after initial spend3, energy ends up getting tripled. now get 9 shields, and with the remaining 6 energy, can get 6*9 at which point u can just go for the kill. 2*3 shields then 1*6(shields) card draw isn't all that good cuz the free draw at start of next turn is wasted
Really cool concept and fun to play. I agree with some other people that tweaking the scaling might be a good idea in the future since taking damage is inevitable at the higher levels.
great concept for a card game, tried it out and reached the 8th floor. it would be nice if you could pick up the "whole" card quickly since sometimes the pieces don't matter. its not clear when you get an upgrade or a new card (insert slay the spire map lol) and you cant back from a bad upgrade so you have to choose your literal weakest card or gamble (doesnt look intentional). overall looks and plays great.
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Really really great base. I love the art and the atmosphere and of course the innovative mechanics that have myriads of applications in my opinion :)
Please continue this game.... its awesome and I really would like an ending or at least different levels of difficulty to beat it at
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If you're going to develop this further I think it could be a great success! The concept is very nice, now it just needs balancing and more variety. Great job!
I wish there is anal sex though.
Beautiful vibe.
This is a lovely, clever idea for a game that I was delighted to play. My only note is that I would really appreciate a way to turn off the bars/filter over the screen when playing. It makes things look cool but as someone with chronic migraines it's a pretty instant trigger :(
If there is a way to do this lmk so I can play this game way too much!
it's something we will consider for future updates, thanks for the feedback
An incredibly rich and powerful idea in a genre already saturated with different takes. I eagerly look forward to future developments.
Okay, this has the potential to be turned into a full game. Some suggestions:
I will DEFINITELY be keeping an eye on this game in the future. I really hope you keep improving it!
This is a really cool and unique idea executed very well!
this is such a cool idea and so well done! love the colors and art too
I really love the game mechanic of making your own custom cards. The only problem I got is when I try to get 2 Actions (eye symbol) at the cost of 1 Action when I have 1 Action left. The card consumed the 1 Action then started the next turn without giving me the 2 Actions. It was a waste of a turn. But other than that, I can see potential in this mechanic and hope to see it expanded. Like, what is tearing the cards into pieces? What if there are different kind of enemies that needs new patterns and combinations? I'd love to see that.
just started, got the add energy thing, and saw that it can go over three unlike six card hand limit. I don't feel like rerolling for god run but I think the way to do it would be to replace swords then shields with that stuff, then do stuff like [spend all mana]*3 energize, waste useless 1*1 shield, 3*2 card draw, ... loop without ever winning just to see if u can get super big numbers. I haven't played much but judging by screenshots on this page, seems u can also have effect strengthened by how many shields u have, which seems amazing as shields don't get spent until your turn is over
woah, multiply by shield is OP so I should've saved big spend for after. new setup. after initial spend3, energy ends up getting tripled. now get 9 shields, and with the remaining 6 energy, can get 6*9 at which point u can just go for the kill. 2*3 shields then 1*6(shields) card draw isn't all that good cuz the free draw at start of next turn is wasted
Really cool concept and fun to play. I agree with some other people that tweaking the scaling might be a good idea in the future since taking damage is inevitable at the higher levels.
great concept for a card game, tried it out and reached the 8th floor. it would be nice if you could pick up the "whole" card quickly since sometimes the pieces don't matter. its not clear when you get an upgrade or a new card (insert slay the spire map lol) and you cant back from a bad upgrade so you have to choose your literal weakest card or gamble (doesnt look intentional). overall looks and plays great.