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late score, but here is one:

261 lines

nice score! is it for double tetrible?

(1 edit)

yeah, that's why it's a late score :P

also, would be nice to actually see some new versions again, that's what made it fun to actually check back here every week

yeaah i know, i’ve had personal stuff coming up these past few weeks, and i’m working on other projects atm. but i really want to make more versions eventually!

(+1)



nice

hold bug :(

i somehow replicated it?

and again?

it might have something to do with pressing space then pressing hold on the next frame to trick the game into thinking the piece placed was at the top of the board, but probably not

yehaw

(+1)

pinball is still my fav :D

but how

(+1)

If you're asking how it's my fav, I honestly don't know. If you're asking how to score high, I would say mash drop until you're at the top 5 or so lines and then it's a lot easier to aim/force pieces into the corner to score lines more quickly. While you doing the initial mash, it's nice to make sure you have pieces stuck against the side so you don't have to drop stuff down into a void before you can score lines.

(+1)

i'll drop a score again this week

594.1 lines

how do you go so ungodly fast! that's more than a line every other second :0

being good at tetris c:

(+1)

pretty fun getting to experience all the versions i never got a chance to


congrats! i’m happy to see you’re enjoying the reruns :)

this is mid game and my controls stopped working for a hot second, but I found the secret area!

shhhh

(+1)

A solid score if I do say so myself.

(+1)

played my very first round to timer so i'm posting it here. solid score imo

(+2)

played a couple games to timer and my thumb is tired from mashing hard drop

(+1)

yea this one really be like that

(+1)

first time seeing the 'game ends in 10, 9, 8, 7, 6, 5, 4, 3, 2, 1,' didnt even know that was a feature in this lmao

nice!

(+2)

panicked a bit at the end but I'm pretty happy with this one 

died by hold on this one

127 lines

(+1)

broke 100!

uh... what

random death, i did not use hold key

this is because if there is a high block and you hold soft drop and then do hard drop, the next piece will place really fast

hi everyone, thanks for your patience! i swear i’ll have the versions rotate automatically someday….

Yo is this still going on?

he must've forgot today

(+1)

this one is still super laggy :c

but even with that, 174.5

(+1)

starting it off with 32.5


game lags a lot with large pieces.


use the first 7 columns for large blocks and last 3 for mini blocks. occassionally you'll need to put large blocks in the 3-wide. this worked pretty well for me until my controls stopped working for a sec. i had fun with this one!

yeah i know, i’ll try to fix that at some point but optimization is always tricky

(+1)

@henriforshort what time zone do you live in, just wonderin

i’m in france, but also: i’m late more often than not

(+1)

i'll drop an early score this time

76 lines

(+1)

good game (long tetrible 3)

just a heads up, you forgot to change the gif

thanks nick

yay you finally fixed the combos!

uhhhhh i just uploaded an old version because i forgot we were tuesday. but hey, i’m glad you like it! :D

(+1)

this one pretty much ended up being "make O pieces" cause I pieces were unreliable

56 lines

(+1)

i got 40... so close

(+1)

I really like this one, even if I can't get past this 35

another update :

  • the random apple generation does not use a mixed bag system for the columns any more, because i realized you can just drop only i pieces for free t*tris/all clears. however each column still has an equal chance of being chosen.

uploaded an update to snaketrible with the following fixes :

  • the random generation of “apples” has been improved. they will now spawn equally on each column with a mixed bag system, including in the middle.
  • locking a piece with any block above the board will now trigger a game over (for more clarity on how to lose in this specific game mode)
  • losing your piece ten times in a row, by colliding with another one or the side of the board, will now trigger a game over (in order to solve soft locks)
(1 edit) (+1)

my best so far for snaketrible

impressive!

i’m crediting you as seckswrecks in the description if that’s ok for you

new personal best on the up to date version, 35

https://www.twitch.tv/videos/1235484964

https://www.twitch.tv/videos/1236725506
41 lines, I can't stop playing this

this will probably have to be the last pb, what a fun version
(+1)

If you build a vertical wall, it's possible for the "food" to spawn on the other side, softlocking you forever.

yeah i know there are tons of glitches in this one. i’m not sure how to solve this, maybe just trigger a game over if you lose your piece n times in a row

Rather than a game over, maybe move the food if you lose your piece a bunch of times. It's not a perfect fix, but it keeps you from being softlocked at least.

(1 edit)

only if there is a valid spot for food onscreen! there are too many cases i can’t really predict right now so i think i’ll keep it to 10 deaths = defeat.

i feel like the game never spawns an "apple" in the middle columns unless it absolutely has to. this gets annoying at times. time to switch up my strategy...

i might have just been unlucky, but it still seems to be the case, just less so. anyways, heres my pb as of rn 


tip: use squares

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nice trick! the apple generation is random but you’re like the tenth person to say it never spawns in the middle which is really starting to make me doubt myself about this! i’ll double check my code just to make sure

update : i was wrong. i told the apple to spawn on the board above any existing piece, but i included the current piece in “any existing piece” by mistake… meaning the apple would never spawn under the current piece, i.e in the middle. but hey, it’s fixed now!

(+2)

time to throw in my score for this week c:

122 lines

(+1)

adding another high score for this week's battle >:)

ultimatris

and had a bug

if 19 lines or more filled

then will count as achieve secret grade

(+1)

like this

uhhhhhhhhhhhhh

congrats i guess hahahahaha

now do a kirbtris lol

(1 edit)
dang i didn't know the game just times you out after a while. well either way here's a pretty solid score, i totally could've kept going though without the timer constraint. i'm loving this mode tho it is so much fun

protip : if you click “classic” on the top left hand side, you can switch between different timer modes, including “endless” with no timer, and “zero grav”, with no gravity. i only take high scores in classic mode tho!

(+2)

This one's super fun! Here's my highest score so far :D Idk if you're planning on doing any re-runs of old versions, but if you are I've been missing pinball tetrible. That one was a blast!

holy cow i've only known about tetrible for a few weeks and i can't believe i missed out on pinball tetrible. i can't even imagine what it would be like but it sounds like it would be a blast

Very, very annoying bug: pressing soft drop also triggers hold.

not for me, check your keybinds.

did the issue persist after double-checking your keybinds?

(+1)


this game is getting more and more like puyo puyo every day... starting it off with 44 lines

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